Thursday, January 26, 2012

Monday, January 16, 2012

Chapter 2: The Four Approaches to Design

**THE BEST DESIGNERS MOVE BETWEEN APPROACHES**

DESIGN APPROACH
OVERVIEW
USERS
DESIGNER
User-centered
Focus on user needs/goals
The guides of design
Translator of user needs/goals
Activity-centered
Focus on the tasks and the activities that need to be accomplished
Performers of activities
Creates tools for actions
Systems
Focus on system’s components
Set the goals of the system
Makes sure all the parts of the system are in one place
Genius
Skill & wisdom of designers used to make products
Source of validation
The source of inspiration

User-centered

Activity-centered
Systems

Genius

Tuesday, January 10, 2012

CHAPTER 1: What is Interaction Design?

Good Interaction Design:
            - ATM withdrawals w/ a few touches on screen
            - computer games
            - E-Shopping
            - social networking via mobile phone/tablets
            - cutting & pasting cells within a document

Poor Interaction Design:
            - self-checkout experience delayed    
- car breaks down w/ no way of knowing what’s wrong
- can’t sync songs to iPod
- difficulty using GPS voice recognition feature


INTERACTION DESIGN – connecting people through the products
            *BILL MOGGRIDGE* - industrial designer – coined term in 1990
                        -Native Americans & tribes before them created Interactive Design
                                    - smoke signals            - cairns

“Interaction design is about behavior, and behavior is much harder to understand than appearance.”

Interaction – transaction between two or more entities – exchanging info, goods, or services

3 WAYS OF LOOKING AT INTERACTION DESIGN
            1. Technology-centered view – useful & pleasurable to use
2. Behaviorist view – focuses on functionality & feedback: how products behave     
    and provide feedback based on what the people engaged w/ them are doing.
3. Social Interaction Design view – facilitates communication between humans
through products. i.e. one-to-one phone call, one-to-many blog post, many-to-many stock market.

“Design is to design a design to produce a design”

Designers focus on users, find & use different methodologies, use ideas & prototypes, collaborate, become inspired & influenced, address problems & constraints, CREATE SOLUTIONS, & incorporate feelings/emotions.

Consumers had to adjust to the advancement of technology. As time progressed, we found and are still finding new uses for technology [old & new].

Interaction Design was created to deter away from any annoyances and inconveniences from poorly designed products. ID ensures that products are useful, usable, engaging, & enjoyable. ID also created new forms of interaction – social networks, Internet browsers, blogging, gaming, etc.